

Other major new features include the option to import and export models in USD format, making it easier to use Toolbag in workflows based around the VFX-industry-standard Universal Scene Description format. Users can now bake the contributions of the diffuse, specular or indirect lighting in a scene – or all three – into textures, with support for multiple light bounces and denoising. However, there are also a number of other major features in the release – not least, the return of light baking, removed in Toolbag 4.0 when the new GPU ray tracing backend was introduced. Support for USD files, and the return of light baking

Performance is now “up to 10x” better on “complex texture projects with many layers”. Smaller improvements include a new seamless mode on the Blur adjustment layer for painting over UV seams and the option to generate masks from heightmaps. In addition, the update adds a new Lazy Mouse system to stabiise freehand brush strokes. There is also a new Stencil mode – intended for quickly adding logos or graffiti to objects, or adding grime to textures – which lets artists set up a screen-space mask when painting in the viewport. Major new painting features include support for symmetry – both mirror and radial – on brush strokes, and the option to arrange images in the viewport to use as stencils for the painting tools. Marmoset describes its primary goal for Toolbag 4.05 as improving texture painting workflow. Users can then either bake texture maps for export to other DCC software or game engines – Toolbag exports directly to Unity, though not Unreal Engine – or render stills or animation directly. It enables users to visualise imported models quickly, setting up PBR materials and lighting, with last year’s Toolbag 4.0 update adding a new 3D texture painting system. It’s a wide-ranging update, focused primarily on improving texture painting workflow, but also adding light baking, USD import and export, and a number of improvements to materials, lighting and rendering.Ī real-time look development and rendering toolkit, particularly for games assets and portfolio workĪ lightweight system for look dev, compositing and final rendering, Toolbag is widely used by games artists, but is also increasingly being used in other sectors of the industry.

Marmoset has released Toolbag 4.05, the latest version of the real-time rendering and look dev software. Originally posted on 20 December 2022 for the public beta, and updated for the stable release.
